Current State of Inari

2 September 2022

Back again with another one of these blogs, still trying to get used to writing them, let us know what could be improved or anything you think should be improved in general, just email [email protected] or tweet us @kitsunegamesio. Anyway, we've taken a small break now finishing our second year of uni and we're ready to continue working on Inari and our other projects.

So far up to this point, work on the 3D asepect of Inari has been paused due to a need for a refactor, which will be used much later down the line, but for the time being with games like Project Odin (and some other ideas we have) we are going to stick to 2D. So work will contiue on the 3D aspect of the game, but a bit more work will be put towards making 2D working and ready to create project Odin. As well as some general refactoring of some core rendering and logging features thats about where we are on Inari.

We don't know if you want these "dev blogs" to be more technical and talk through our process or just fill you in on the basic state of where we are in development. We are very open to suggestion, again feel free to email, tweet at us, we'll see it.

Thanks for reading, and we'll see you next time.