What Are we working on?

13 Aug 2022

So, with our engine Inari being in its early stages in development, we are mainly focusing on getting basic functionality running before we attempt to produce any games with it. Mainly because the amount of times we would have to redo basic aspects of games would be insane. Anyway, we are currently working on the idea and and game art stage for our rogue-like top-down dungeon crawler, currently called Project Odin, this won't be the final name of it or anything but its just something to call it. Well, you can see more about it on our projects section where we give you an overview of the project. But no doubt we will be releasing constant dev blogs about it too so keep an eye out for them.

The art style of the game will be a simplistic but bold pixel-art style, with the reasons being that it's simple but effective, and highly expandable, if we want to add some cool stuff, we can add some cool stuff. You can see that these early pixel art adaptations of the playable characters are quite simple, and are up to change as all things involving these sort of projects. The gameplay will be similar to popular rouglikes such as the binding of isacc and into the gungeon, but with different types of combat, different types of melee combat and some ranged combat using weapons like bows.

But like we said, Inari just isn't there yet, and as soon as we get to a stage where it is, development on it will begin as soon as possible, because we're all very excited to begin development and show you everything along the way.